fantasycrickboard | Rules

Overview

  • Each registered participant may submit only one team.
  • Team budgets are capped at £55 million for full squads (11 players) or £35 million for compact teams (6 players).
  • Entries can be submitted anytime during the season, but only pre-season submissions earn points from Gameweek 1. Later entries begin scoring from the next Gameweek onward—no retroactive points.

Team Adjustments & Captaincy

  • Managers can update their squads throughout the season. One complimentary transfer is allowed weekly; extras cost 20 points each (modifiable value).
  • Unused weekly transfers carry over, allowing up to 2 in the next round.
  • Changes in team structure or leadership take effect in the following Gameweek.
  • Free, unlimited adjustments are allowed up to midday on the league’s kickoff date.
  • A wildcard option grants one week of unlimited transfers, usable once per season.
  • Players whose market value increases contribute the difference to the transfer budget when traded. However, their selling price remains their original purchase value.
  • If a player’s value drops, that loss is deducted from your budget—unless it drops below the initial cap.

Squad Composition

  • Player options and values are decided by the League Admin.
  • Every team may assign a captain, who will earn twice the normal points. Captains can be changed weekly.
  • Each manager can deploy a "Captain Boost" once per season—tripling captain points for one week.
  • Team format must include a balanced lineup: max 5 batters, 5 bowlers, 3 all-rounders, and 1 wicket keeper for 11-player squads (or 3/3/2/1 for 6-player formats). Every role must be filled by at least one athlete.

Scoring Guide

  • Batting Breakdown

    Earn 1 pt for every run scored
    Secure 10 pts for staying 'not out'
    Snag 15 pts per wicket taken
    Score 3 pts for each maiden over
    Grab 10 pts per catch
    Stump a batter? That’s 15 pts!
    Execute a run out? Earn 20 pts
    Smash a 50+? Bonus 20 pts incoming
    Century hitter? That’s a 40 pts boost
    Out for zero? -20 pts penalty
    Take 5+ wickets? Add 30 bonus pts
    Concede 50+ runs with 0 wickets? -20 pts
  • Bowling Metrics

    1 point rewarded per run made
    10 points if not dismissed
    Every wicket gets you 15 points
    Earn 3 pts per clean maiden over
    Catch a ball? That’s 10 points!
    15 points rewarded for each stumping
    Run out a batter? Pocket 20 pts
    Cross 50 runs? Add 20 bonus points
    Hit the hundred mark? Gain 40 extra pts
    Dismissed for zero? That’s a -20 hit
    5+ wickets = 30 pts bonus
    50+ runs allowed with no wickets? Lose 20 pts
  • All-Rounder Rewards

    Score 1 point for each run tallied
    Remain unbeaten? Grab 10 bonus points
    Take a wicket? That's 15 points earned
    Deliver a maiden over? Earn 3 points
    Take a clean catch? Pocket 10 points
    Pull off a stumping? Claim 15 points
    Run out your opponent? Get 20 points
    Score 50+ in a match? Receive 20 bonus points
    Century club? Take 40 bonus points
    Get out for zero? That's a -20 penalty
    Take 5 wickets or more? Add 30 points
    Leak 50+ runs with no wickets? -20 points hit
  • Keeper Contributions

    Each run adds 1 point to your tally
    Finish not out? Bonus 10 points
    Claim a wicket? Secure 15 points
    Deliver a maiden over? 3 points gained
    Catch taken? Snag 10 points
    Stumping success? That’s 15 points
    Run-out executed? Earn 20 points
    Smash 50+ runs? Grab 20 bonus points
    Hit a century? Enjoy 40 extra points
    Dismissed for zero? Deduct 20 points
    Take 5+ wickets? Collect 30 bonus points
    Concede 50+ runs with no wickets? Lose 20 points